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Turbo Indy Rules

These rules are based on the OSR Code. They specify the necessary aspects for the championship.

1: General Conditions:

1.1: Participants must be able to hear the admins on voice chat.

1.2: Participants must be recognizable in all TI areas.

1.3: Participants must use real name format

1.4: Team Owners are required to provide "skins" for their driver's

2: Software:

2.1: The following simulation software is currently being used:

- rFactor version 1.255,

- current Turbo Indy modification.

2.2: Changes to the originality of the software may only be done with the permission of TI. Unauthorised changes might result in penalties.

2.3: Changing the originality of the software for personal competitive advantage will result in a permanent exclusion.

3: Server Configuration / Racing Conditions:

3.1: The following driving helps are always enabled:

- clutch help.

3.2: Server configuration / racing conditions may vary. Information will be given as early as possible.

4: Race Information:

4.1: The race thread must be read and minded. It contains the vital information for the race.

4.2: Briefing: During the briefing drivers must pay attention carefully. They are expected to know and mind everything addressed.

5: Season Information:

5.1: Skins

5.1.1: All drivers must have custom skins.

5.1.2: Team owners are responsible for skins.

5.1.3: Skins must be within the RN Code which means no fault content.

5.1.4: Numbers must be on the nose and rear winglet and clearly visible.

5.1.5: Turbo Indy, Bridgestone and BBS logos must be on the nose and roll hoop.

5.1.6: Paint schemes must have the engine logo on the engine cover and on the nose.

5.1.7: Templates will be provided on the skin forum thread and team owners may also request for help with skins there.

5.2: Mandatory      

5.2.1: New Team Owners may only use the Prototype Cars provided for their first race only then must submit a skin.

5.2.2: Teams may only switch engines/chassis once per season with a valid reason and approval from the Admin Team.

5.2.3: Drivers must use both Soft and Hard tire compounds during a race on a Road Course unless it starts to rain.

6: Trackside Rules:

6.1: Racing:

6.1.1: Physical contact with other cars or relevant track objects is not allowed.

6.1.2: Blocking in form of placing oneself infront of the opponent / hindering him on his way forward is not allowed. The opponent must always have the possibility to get beside.

6.1.3: Sqeezing / pushing the opponent to the limits of the race track is allowed as long as he is given enough space.

6.1.4: Positions gained by unfair driving, for example shortcutting or jumpstarting, must be given back.

6.1.5: Unless leaving or entering the pits, driving on the apron is not allowed. 2 Wheels MUST remain on the track at all times. Exceptions will be addressed respectively.

6.2: Slow / damaged cars:

6.2.1: Missing parts (such as wings) must be repaired.

6.2.2: If the car is too damaged to drive safely and match minimum performance requirements, it must be repaired. If the repair proves ineffective, the driver must retire.

6.2.3: Drivers in slow cars must try to not disturb others. They must behave predictably and keep as far away from the racing line as possible.

6.3: When entering and exiting the pits, the full apron must be used. Slowing down on the racing area is not allowed. Exceptions to this rule will be addressed respectively.

6.4: Starts and restarts:

6.4.1: The grid must wait for the green by rFactor for (re)starts.

6.4.2: At (re)starts, when green flies, overtaking before the Start / Finish line is allowed.

6.4.3: For safety reasons, TI recommends drivers to stagger / drive in zig-zag formation during the pacing / yellows.

6.4.4: Unless specified differently, the starting format is Rolling Start for Ovals and a Formation Standing Start for Road Courses

6.5: Yellow Flag:

6.5.1: During local yellows passing is not allowed.

6.5.2: During full course yellows passing is not allowed.

6.5.3: The physical leader of the grid must keep safe distance to the pace car.

6.5.4: When the race (re)starts, the physical leader must accelerate to the green.

6.6: Blue Flag:

6.6.1: Blue flagged drivers are to let the lapping drivers by as soon as possible in an as safe as possible way.

6.6.2: Lapped drivers may race the lapping drivers until the final 10 laps.

6.6.3: Any restart withen the last 10 laps, blue flagged cars are to let the lead lap cars by entering the pits on the second lap (leaders must pit on the first lap if planning to make a stop)

6.7: For safety reasons, drivers must inform about their pit entrance and exit.

The message must be: “{Name} entering pits.” / “{Name} exiting pits.”

Example: “John Miller entering pits” / “John Miller exiting pits.”

7: Administration and Interference:

7.1: In case of organisational problems, the administrators will consult and inform about the decisions made.

7.2: Administrators will interfere as they see fit.

8: Official Cases and Forms:

8.1: TI encourages drivers to try to discuss and solve problems before starting an administrative procedure. They are advised to wait until they have calmed down and analyse the case while in a relaxed mood. If they still feel the need to report or protest then they can do so as instructed by the following forms:

8.2: Reports:

If you want to report an issue then send the demanded info below to turboindyseries@gmail.com.

Only original recordings (such as replays) will be accepted as evidence.

8.3: Form:

Your Name:

Name(s) of the involved:

Place and time of the case:

Description:

Evidence:

8.4: Protests:

If you want to protest against a decision made by the admins then send the demanded info below to turboindyseries@gmail.com.

Only original recordings (such as replays) will be accepted as evidence.

8.5: Protest Format:

Your Name:

Name(s) of the involved:

Place and time of the case:

Description:

Evidence:

9: Penalties:

9.1: Depending on the situation, penalties will be handed out as the admins see fit.

9.2: If instead of apenalty a warning is issued, that warning should be minded as a signal to improve oneself.

10: Championship Points

10.1: Pole position is awarded with 1 championship point.

10.2: Fastest lap is awarded with 1 championship point.

10.3: Leading most laps is awarded with 1 championship point.

10.4: Unless a red flagged race is treated otherwise, the standings of the last recorded lap will be referred to for final results.

10.5: If there is a tie, the driver that has won the most races in the year is named the champion. If there is a tie for number of wins, the driver with the most second place finishes is named the champion. If there is a tie for wins and number of second place finishes, the driver with the most third place finishes is named the champion. The tie breaker rules work their way down the finishing order until the tie is broken.

10.6: Points Matrix:

Position 1 2 3 4  5 
 6   7  8 
 9 
10
11 12
Points 20 16 14 12 10 8  6 5 4 3 2 1

 

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